Sunday, 23 June 2013

Chapter 1 & 2 - A Walkthrough Into Computer Graphics

So What is Computer Graphics ?

Computer graphics are graphics created using computers and the representation of image data by a computer specifically with help from specialized graphic hardware and software. Even thought computer graphic is a vast area of work line, it also can be categorize into mainly 8 different types of design methods.

-Information design
-Identity design
-Promotional design
-Branding
-Publication design
-Advertisement design
-Environmental design
-Media design

There are 5 essential component for a graphic design solution:

Strategy

The strategy is the master plan, a starting point to determine several key factors, such as:
  • The problem to solve
  • Objectives
  • Target Audience
  • Brand positioning
Concept

The design concept is the creative solution to the design problem
  • The underlying thinking or reasoning
  • For how you design a piece 
  • The primary idea behind the piece.
Design

Designing demands of a concept
  • Conceptualization and visualization
  • The integration of the concept and visual elements
Execution

The fulfillment of the concept through physical processes that include selection and manipulation of materials and/or software.

Production

Finally, manufacturing all the components into a meaningful design.


Solving a Design Problem: Process and Phases

•Step 1: Understand the problem.
             –Fully understand the assignment and the goal.
 
•Step 2: Gather information.
            –Information gathering is essential. 

•Step 3: Think by sketching (and writing). 

•Step 4: Choose your best thumbnail sketches and turn them into roughs. 

•Step 5: Choose your best roughs and turn them into comps. 

•Step 6. Production

Saturday, 22 June 2013

Game Project : Bunneh vs Monster (Pre-Alpha-Demo)


                                  https://www.dropbox.com/sh/0rlpaui3er59lmo/Kstkw_6fhC

Hello guys, this is my final year project. This game project is made using a game engine called Unity. Keep in mind that this is still an alpha game demo so there will be many bugs and the final version will have many changes in it. So please give any feedback to the game and have a nice day .

Tuesday, 20 November 2012

Kinetic Text Assignment


Chapter 14: Digital Video Data Sizing

Digital Video Data Sizing

Data sizing is used for calculating the size of a video or movie. There a some calculation needed to be done before you can determine the size of a data. In order to calculate the size of a video, you must calculate the picture/frame rate of the video and the audio size.



Calculating the File Size of an Uncompressed Digital Video

The formula is as follows
  • Raw video data size = frame size (width X height) * frame rate (fps) * colour depth (in bytes) * time (in  seconds)
            
           8 bits                   = 1 byte
           1 kilo(bit/byte)     = 1,024 (bits/bytes)
           1 mega(bit/bytes) = 1,048,576 (bits/bytes)
           1 giga(bit/bytes)   = 1,073,741,824 (bits/bytes)


Calculating the File Size of an Uncompressed Audio File

The formula is as follows

         8-bit mono                      Seconds x kHz = Size
         16 - bit mono                  (Seconds x kHz) x 2 = Size
         8 - bit stereo                   (Seconds x kHz) x 2 = Size
         16 - bit stereo                 ([Seconds x kHz] x 2) x 2 = Size
         16 - bit 5.1                     ([Seconds x kHz] x 2) x 6 = Size


Eg. The file size for a 30 seconds of 16-bit, 11kHz mono audio is: (30 X 11) X 2 = 660KB


Factors to consider when selecting graphics to be used in a multimedia project

  1. Purpose
  2. Quality 
  3. Cost


Tuesday, 30 October 2012

Chapter 13 : Brushing and Blending Tools

Brushing and Blending Tools

Clone Stamp Tool

The clone stamp tool is probably the most tedious tool in Photoshop, but at the same time may be one of the most important tools. When restoring old photos it is indispensable. It is used for copying (or “cloning”) one part of a picture to another. The clone tool is useful for the following purposes:

          • Fixing defects in photographs (dust, scratches, tears, stains, vignetting, etc.)
          • Removing unwanted items from a picture (phone wires, trash, mother-in-law)
          • Artistic effects
The clone tool is selected from the tool bar with the symbol shown below. To use the clone tool a source and destination point are selected. The source is defined by typing ALT and clicking with the mouse. Once the source has been defined, the image is copied by clicking with the mouse. 


Healing Brush Tool
  • This will let you correct imperfections.
  • The "Healing Brush Tool" is like the clone tool except the Healing Brush will match the texture,lighting, and shades of the sampled area to the source area. 
  • The result of the repair makes the whole image blend together.

Patch Tool

The Patch Tool retouches image using sampled pixels or pattern. It works as a combination of the Healing Brush with the Lasso Tool: 

There are 2 methods to retouch using sampled pixels.



Method 1:
  1. In the Toolbox, select the Patch Tool.
  2. Drag in (select) a damaged area with the Patch Tool**(exactly like with Lasso Tool)
  3. On the Options bar, choose the Source mode.
  4. Drag the selection (cursor inside the selection) onto a repair-source area (movie).

Method 2:
  1. Drag in a repair-source area with the Patch Tool*.
  2. On the Options bar, choose the Destination mode.
  3. Drag the selection (cursor inside of selection) onto a damaged area (movie).

To retouch with a pattern, use Method 3:
  1. Drag in a damaged area with the Patch Tool*.
  2. In the Pattern picker, choose a pattern (movie).
  3. Click the Use Pattern button on the Options bar.



The picture we edited in class

Saturday, 13 October 2012

Chapter 12: Using Windows Movie Maker

Broadcast Video Standards


1. NTSC (National Television Standards Committee)
  • 525 lines/60Hz 
  • This standard is used primarily in North America, Taiwan, South Korea, Japan. 
2. PAL (Phase Alternate Line)
  • 625 lines/50Hz 
  • This standard is used primarily in Europe, Asia, and Southern Africa. 
3. SECAM (Systeme Electronique Couleur Avec Memoire)
  • 625 lines/50Hz 
  • This standard is used primarily in France, parts of Middle East, and Russia.

This is a tutorial video on how to use Movie Maker Software


Wednesday, 10 October 2012

Chapter 11: Drawing Shapes

Drawing Shapes

There are three different types of shapes can be created with shape tools
  • Clipping mask is a shape that acts like a cookie cutter. 
  • Path shape is like the paths created with the pen tool. 
  • Fill shape is created with pixels.

The is also custom shape
  • Instead of making our own shape, photoshop also provided a lot of custom made shapes that can be used as a shape